Get ready for your exam by enrolling in our comprehensive training course. This course includes a full set of instructional videos designed to equip you with in-depth knowledge essential for passing the certification exam with flying colors.
$14.99/24.99
Lectures |
---|
1. Installing and Setting Up Unity- 6m |
Lectures |
---|
1. Build A Complete 2D Shooting Game With Unity in 1 Hour- 1h 6m 4s |
Lectures |
---|
1. Let's Get Started With C# in Unity- 12m 28s |
2. How a C# Script is Structured in Unity- 9m 22s |
3. Understanding Event Functions in Unity C#- 8m 32s |
4. Working With Variables in C#- 9m 16s |
5. Public and Private Variables in C#- 5m 53s |
6. Complete Guide To Update Function in Unity- 8m 40s |
7. Basics of Functions in C# & Unity- 8m 34s |
8. Returning Values and Passing Parameters to Functions- 16m 9s |
9. Checking Conditions with If Else in C#- 17m 30s |
10. Various Conditions and Equality Checking- 4m 35s |
11. Boolean Variables in C#- 11m 24s |
12. Introduction to Arrays in C# & Unity- 16m 19s |
13. Diving Deep into Arrays in Unity- 16m 22s |
14. For Loops in C# Complete Explanation- 11m 58s |
15. Working with While Loops in C#- 11m 16s |
16. How To Work With foreach Loops in C#- 9m 31s |
17. Check Conditions Using Switch Case in C#- 9m 21s |
Lectures |
---|
1. Setting Up The Game- 15m 40s |
2. Setting Up The Player- 8m 19s |
3. Creating Player Movement- 18m 27s |
4. Restricting Player Movement- 6m 59s |
5. Setting Up The Enemy Spikes- 11m 31s |
6. Spawning The Enemies- 6m 19s |
7. Spawning Enemies from Random Position- 9m 14s |
8. Repeatedly Spawning Enemies- 8m 10s |
9. Detecting Collisions With The Enemies- 9m 43s |
10. Adding Cool Trail Effects- 8m 17s |
11. Adding Dust Particle Effects- 18m 20s |
12. Checking For GameOver- 10m 50s |
13. Keeping Score- 6m 5s |
14. Displaying Score on Screen- 11m 57s |
15. Creating The GameOver Panel- 11m 42s |
16. Creating A Restart Button- 12m 26s |
17. Designing The Main Menu- 11m 4s |
18. Creating Cool Looking Main Menu Animations- 10m 55s |
19. Creating Game Over Panel Animations- 6m 7s |
Lectures |
---|
1. Lets Import The Assets and Start Building Santa Run Game- 6m 2s |
2. Setting Up The Game Background- 12m |
3. Creating Background Scrolling and The Illusion of Movement- 12m 43s |
4. Creating and Moving The Grounds- 9m 28s |
5. Setting Up The Player Character- 13m 11s |
6. Lets Make The Player Jump- 9m 53s |
7. Fixing Player Jump with Ground Check- 8m 19s |
8. Adding The Jump Animation- 14m 20s |
9. Setting Up The Obstacles in The Game- 11m 48s |
10. Adding Movements To The Obstacles- 9m 54s |
11. Spawning The Obstacles- 16m 19s |
12. Random Obstacle Spawning- 8m 39s |
13. Spawning Obstacles with Random Delay- 4m 55s |
14. Destroying Obstacles On Collision- 6m 10s |
15. Creating Player Death Animation- 5m 51s |
16. Stop Spawning The Obstacles- 8m 45s |
17. Stop Background Scrolling- 9m 4s |
18. Creating Game Over Panel- 11m 8s |
19. Adding Functionalities To GameOver Menu Buttons- 8m 59s |
20. Designing The Main Menu- 7m 13s |
21. Adding Functionalities To The Main Menu- 5m 23s |
22. Creating Menu Screen Animations- 9m 47s |
23. Creating Snow Falling Effect- 13m 24s |
24. Counting and Displaying The Score- 12m 14s |
Lectures |
---|
1. Lets Setup The Sprites For Using In The Game- 15m 50s |
2. Creating The Candies- 8m 38s |
3. Coding Player Controller and Controlling The Player- 10m 31s |
4. Adding Some Restrictions To Player Movement- 6m 4s |
5. Checking If Player Eats Candy- 8m 9s |
6. Removing Candies When Out Of Screen- 4m 31s |
7. Spawning Random Candy- 11m 15s |
8. Spawning Candy at Random Position- 5m 26s |
9. Spawning Candies Repeatedly- 9m 8s |
10. Checking For Score- 5m 25s |
11. Displaying Score On Screen- 11m 14s |
12. Creating A Lives Counter To Keep Track of Lives- 4m 26s |
13. Showing Available Lives UI- 10m 44s |
14. Stopping Candy Spawning On GameOver- 5m 24s |
15. Creating Game Over Panel- 13m |
16. Creating A Main Menu- 13m 53s |
17. Writing Code for The Game Over Menu- 4m 48s |
18. Animating The Game Over Panel- 7m 53s |
Lectures |
---|
1. Gettting Started and Setting Up- 12m 34s |
2. Writing First Code and Controlling the Player- 13m 50s |
3. Moving After First Touch- 6m 45s |
4. Fall Checking With Raycasting- 13m 7s |
5. Smooth Camera Follow- 16m 37s |
6. Platforms falling- 20m 28s |
7. Platforms Spawning- 13m 10s |
8. Random Spawning- 9m 14s |
9. Some Small Fixes- 4m 9s |
10. Creating Collectibles- 13m |
11. Destroying On Collision- 5m 26s |
12. Adding Particle Effects- 10m 40s |
13. Creating Text Animations- 17m 42s |
14. More Animations- 17m 16s |
15. Creating GameOver Menu- 11m 4s |
16. Coding The UIManager- 13m 6s |
17. Keeping Score and Highscore- 11m 46s |
18. Creating The GameManager- 6m 51s |
19. Finishing The Game- 18m 5s |
20. Publishing The Game- 6m 44s |
Lectures |
---|
1. Creating and Publishing An Android Game With Unity ( 2018 )- 36m 19s |
2. Setting Up Unity for Android Game development ( 2017 )- 42m 46s |
3. Detecting Touch Inputs- 20m 8s |
4. Raycasting and Destroying Objects on Touch- 22m 52s |
5. Detecting Accelerometer Inputs - Part 1- 1m 31s |
6. Detecting Accelerometer Inputs - Part 2- 20m 28s |
7. Swipe Detection- 27m 32s |
8. Creating Screen Resolution Independent UI- 15m 31s |
9. Touch Joystick Input Controller- 31m 31s |
Lectures |
---|
1. The Need of Version Control- 15m 18s |
2. Creating First Repository- 12m 43s |
3. Practical Example With A Real Project- 13m 50s |
4. Creating Branches- 7m 53s |
5. Pushing Local Repository to Remote- 5m 34s |
Lectures |
---|
1. Getting Started With Navigation Mesh- 22m 37s |
2. Agent Moving and Avoiding Obstacles- 14m 48s |
3. Understanding Navmesh Agent- 9m 30s |
4. Moving On Ramp and Narrow Places- 10m 49s |
5. Intelligent Agent Moving Upstairs- 6m 18s |
6. Intelligent Agent Jumping With Off Mesh- 7m 28s |
7. Manually Creating Off Mesh Links- 9m 13s |
PassQueen does not provide real Microsoft exam questions. Similarly, PassQueen does not supply real Amazon exam questions. The materials offered by PassQueen lack real questions and answers of certification exams. The CFA Institute neither endorses nor assures the accuracy or quality of PassQueen content. CFA® and Chartered Financial Analyst® are registered trademarks held by the CFA Institute.
Other Pages
© 2025 All Rights Reserved passqueen.com.