GPP-256: Unity Certified Expert - Gameplay Programmer

Get ready for your exam by enrolling in our comprehensive training course. This course includes a full set of instructional videos designed to equip you with in-depth knowledge essential for passing the certification exam with flying colors.

What’s included

  • 121 : Lectures
  • 9m 20s : Duration
video-file-formats

$14.99/24.99


Lectures
1. Installing and Setting Up Unity- 6m

Lectures
1. Build A Complete 2D Shooting Game With Unity in 1 Hour- 1h 6m 4s

Lectures
1. Let's Get Started With C# in Unity- 12m 28s
2. How a C# Script is Structured in Unity- 9m 22s
3. Understanding Event Functions in Unity C#- 8m 32s
4. Working With Variables in C#- 9m 16s
5. Public and Private Variables in C#- 5m 53s
6. Complete Guide To Update Function in Unity- 8m 40s
7. Basics of Functions in C# & Unity- 8m 34s
8. Returning Values and Passing Parameters to Functions- 16m 9s
9. Checking Conditions with If Else in C#- 17m 30s
10. Various Conditions and Equality Checking- 4m 35s
11. Boolean Variables in C#- 11m 24s
12. Introduction to Arrays in C# & Unity- 16m 19s
13. Diving Deep into Arrays in Unity- 16m 22s
14. For Loops in C# Complete Explanation- 11m 58s
15. Working with While Loops in C#- 11m 16s
16. How To Work With foreach Loops in C#- 9m 31s
17. Check Conditions Using Switch Case in C#- 9m 21s

Lectures
1. Setting Up The Game- 15m 40s
2. Setting Up The Player- 8m 19s
3. Creating Player Movement- 18m 27s
4. Restricting Player Movement- 6m 59s
5. Setting Up The Enemy Spikes- 11m 31s
6. Spawning The Enemies- 6m 19s
7. Spawning Enemies from Random Position- 9m 14s
8. Repeatedly Spawning Enemies- 8m 10s
9. Detecting Collisions With The Enemies- 9m 43s
10. Adding Cool Trail Effects- 8m 17s
11. Adding Dust Particle Effects- 18m 20s
12. Checking For GameOver- 10m 50s
13. Keeping Score- 6m 5s
14. Displaying Score on Screen- 11m 57s
15. Creating The GameOver Panel- 11m 42s
16. Creating A Restart Button- 12m 26s
17. Designing The Main Menu- 11m 4s
18. Creating Cool Looking Main Menu Animations- 10m 55s
19. Creating Game Over Panel Animations- 6m 7s

Lectures
1. Lets Import The Assets and Start Building Santa Run Game- 6m 2s
2. Setting Up The Game Background- 12m
3. Creating Background Scrolling and The Illusion of Movement- 12m 43s
4. Creating and Moving The Grounds- 9m 28s
5. Setting Up The Player Character- 13m 11s
6. Lets Make The Player Jump- 9m 53s
7. Fixing Player Jump with Ground Check- 8m 19s
8. Adding The Jump Animation- 14m 20s
9. Setting Up The Obstacles in The Game- 11m 48s
10. Adding Movements To The Obstacles- 9m 54s
11. Spawning The Obstacles- 16m 19s
12. Random Obstacle Spawning- 8m 39s
13. Spawning Obstacles with Random Delay- 4m 55s
14. Destroying Obstacles On Collision- 6m 10s
15. Creating Player Death Animation- 5m 51s
16. Stop Spawning The Obstacles- 8m 45s
17. Stop Background Scrolling- 9m 4s
18. Creating Game Over Panel- 11m 8s
19. Adding Functionalities To GameOver Menu Buttons- 8m 59s
20. Designing The Main Menu- 7m 13s
21. Adding Functionalities To The Main Menu- 5m 23s
22. Creating Menu Screen Animations- 9m 47s
23. Creating Snow Falling Effect- 13m 24s
24. Counting and Displaying The Score- 12m 14s

Lectures
1. Lets Setup The Sprites For Using In The Game- 15m 50s
2. Creating The Candies- 8m 38s
3. Coding Player Controller and Controlling The Player- 10m 31s
4. Adding Some Restrictions To Player Movement- 6m 4s
5. Checking If Player Eats Candy- 8m 9s
6. Removing Candies When Out Of Screen- 4m 31s
7. Spawning Random Candy- 11m 15s
8. Spawning Candy at Random Position- 5m 26s
9. Spawning Candies Repeatedly- 9m 8s
10. Checking For Score- 5m 25s
11. Displaying Score On Screen- 11m 14s
12. Creating A Lives Counter To Keep Track of Lives- 4m 26s
13. Showing Available Lives UI- 10m 44s
14. Stopping Candy Spawning On GameOver- 5m 24s
15. Creating Game Over Panel- 13m
16. Creating A Main Menu- 13m 53s
17. Writing Code for The Game Over Menu- 4m 48s
18. Animating The Game Over Panel- 7m 53s

Lectures
1. Gettting Started and Setting Up- 12m 34s
2. Writing First Code and Controlling the Player- 13m 50s
3. Moving After First Touch- 6m 45s
4. Fall Checking With Raycasting- 13m 7s
5. Smooth Camera Follow- 16m 37s
6. Platforms falling- 20m 28s
7. Platforms Spawning- 13m 10s
8. Random Spawning- 9m 14s
9. Some Small Fixes- 4m 9s
10. Creating Collectibles- 13m
11. Destroying On Collision- 5m 26s
12. Adding Particle Effects- 10m 40s
13. Creating Text Animations- 17m 42s
14. More Animations- 17m 16s
15. Creating GameOver Menu- 11m 4s
16. Coding The UIManager- 13m 6s
17. Keeping Score and Highscore- 11m 46s
18. Creating The GameManager- 6m 51s
19. Finishing The Game- 18m 5s
20. Publishing The Game- 6m 44s

Lectures
1. Creating and Publishing An Android Game With Unity ( 2018 )- 36m 19s
2. Setting Up Unity for Android Game development ( 2017 )- 42m 46s
3. Detecting Touch Inputs- 20m 8s
4. Raycasting and Destroying Objects on Touch- 22m 52s
5. Detecting Accelerometer Inputs - Part 1- 1m 31s
6. Detecting Accelerometer Inputs - Part 2- 20m 28s
7. Swipe Detection- 27m 32s
8. Creating Screen Resolution Independent UI- 15m 31s
9. Touch Joystick Input Controller- 31m 31s

Lectures
1. The Need of Version Control- 15m 18s
2. Creating First Repository- 12m 43s
3. Practical Example With A Real Project- 13m 50s
4. Creating Branches- 7m 53s
5. Pushing Local Repository to Remote- 5m 34s

Lectures
1. Getting Started With Navigation Mesh- 22m 37s
2. Agent Moving and Avoiding Obstacles- 14m 48s
3. Understanding Navmesh Agent- 9m 30s
4. Moving On Ramp and Narrow Places- 10m 49s
5. Intelligent Agent Moving Upstairs- 6m 18s
6. Intelligent Agent Jumping With Off Mesh- 7m 28s
7. Manually Creating Off Mesh Links- 9m 13s

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